

You should be close to goblins no matter where you set down or your world doesn't have enough goblins or is way too big I'd suggest 65圆5. Get a wolrd you like with your new param set, embark. Removing oceans can give you more land for goblins to exist and be near to your fort on. Do whatever else you want for your specific embark, just make sure there's mountains for dwarves to exist on. Set a moderate civilization cap, you'll want all your civs to be big. Make a site and population cap that's just as big as your computer can handle (never gen worlds that will freeze your computer every year, those are bad for in-game FPS, I'd go for like, two seconds per year passed tops). For humans, elves, and dwarves, you can bump this down to 1 or 2 from the default of 100, or even just remove humans and elves. In the raws, entity_default lets you change the maximum number of civs each race can have. You can get some pretty hefty invasions the old fashioned way with some effort pre-game. But all in all I feel like I would really enjoy fending off some good old fashioned goblin hordes that I can manually scale to what I want to fight and I don't have to worry about depleting the number of armed goblins at sites.
DWARF FORTRESS MODTOOLS CRACK
I know I can crack into HFS and try to throw myself against the you know what's. And I know I can now raid enemy sites (but not being able to see/control the fight makes it a lot less satisfying). I know I can embark in a desert or tundra or evil biome for a challenge. Like I'm aware that I can challenge myself with building a megaproject or commit myself to a random goal. I love the randomness of the game and all but when I do feel like I wish the game were more "gamey" it's usually about the fighting. Idk how possible/viable any of this stuff is to do but I just would really love something like this. Maybe you could also input a timer so you could say I want this siege to randomly happen any time in the next 6 months or year or whatever, so that it can still catch you by surprise/happens a little more organically.

So you would just have a DF hack script that only requires those few inputs and bam you have an artificial siege that you can still make fairly random but you can have a good challenging mega fight with.įor additional suggestions it could be expanded to give you the option of elf or human sieges if possible. And maybe you could even input a range for what their fighting skills would be like. And then maybe you could input what level equipment they would have (like whether they have iron or just copper). I was thinking you could input a range of enemies (ie I want between 50-200 enemies) and then you could input whether you just want goblins or want the whole goblins, trolls, and beak dogs. So I was wondering if anyone would be interested in making a script that spawns in an invasion wave. I haven't played with it a huge amount but I vaguely know that there are commands in DF hack to spawn in units and stuff. But getting consistent enemies to test yourself against can be tough, even if you embark right next to a load of goblins you're not really guaranteed consistent sieges or anything and as far as I know they never really send ridiculous numbers at you that would fully challenge a late game highly skilled highly armed army.

Like I could start a fort with the idea that I'm gonna create a super army outfitted with the best weapons and armor and trained to the max and/or a super deadly super fun trap hall and/or taming an army of war pets. I know a lot of people don't even try to play real "gamey" and kinda just go with whatever happens to their fort but I think for those who want to play it with a bit of a structured challenge the fairly random and inconsistent enemies hinder that a bit.
